Puzzle game level developped as a student project at Le Campus ADN meant to test the skills the player has acquired during his first playthrough of the main story.
DLC Content, so the player knows about all the mechanics of the game.
Level difficulty 6 out of 10.
Walkthrough must take more than 2:30 minutes.
Goal & Design Intentions
Create a single room puzzle.
What I really wanted to achieve with this level is to give all the tools to the player from the start, he can watch and analyze the level the second he enters it.
Use the same object many times for different purposes.
The main challenge I encountered making this level was to guide the player and make sure he sees the visual cues when he activate or deactivate something.
To fix this problem I worked really hard to shrink my room as much as possible and make sure to frame every action so the player see right away the result of his action.